I’d like to get the community’s feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we’re really doing is purchasing a “license” to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.

Why is it that digital media purchasing and ownership isn’t the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?

P.S. I know there’s pirating and all, but that’s not the focus of my question.

  • mammut@lemmy.world
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    7 months ago

    You know, I’ve routinely been surprised what gamers do and don’t put up with, so I really don’t know what to expect anymore.

    I dunno if you remember how gamers responded when Steam came out, but they really, really hated it. And it wasn’t just the issues with slow internet, bugs in Steam, and stuff like that. They seemed to kinda philosophically hate it. Even the gaming magazines ran articles about how it ruined software ownership, it was awful how it made it so that you couldn’t even do things like give your old games to your kids or your friends, etc. And gamer forums had the same kinda complaints. And it was even worse since Valve forced people to start using Steam to keep playing CS, even though CS had previously not required Steam.

    But fast forward to some years later, and nobody cares about any of that stuff. Well, I guess they do sometimes. People complained about Epic moving Rocket League to EGS, which was kinda funny since it was moving from a service that had, years prior angered people when it started being required for a different hit multiplayer game.

    Anyway, I could see gamers complaining and then just getting onboard 5-10 years later. That’s what they usually do if the developers they like push for it.