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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Yeah…this is going to be a super unpopular opinion, but there needs to be a designated distro for new users who aren’t sure what to go with. If someone asks “What distro should I-” the rest doesn’t matter. We just agree on one distro and that’s it. Once they have a reason to look for another distro, they’ll have the knowledge to find it themselves.

    You have to make the first step easy.















  • Yeah, if they can take even some of the hair out, it can save you down the road. Where we are laser is “Pay a lump sum for life-long laser on a given area”, while electrolysis is per session - IDK if that’s how it is where you are.

    Also, laser is one of those things where how well it works varies vastly by the equipment and the wielder. Even if the place you went wasn’t able to help you much, going somewhere else might work out better. My wife has had great results with Milan laser, and they seem to have very recent equipment. Supposedly their equipment works well even on dark skinned people, but we can’t vouch for that.


  • Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn’t get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.

    One Lonely Outpost - It’s a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer “Why?” a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a “Well we’re making the world habitable”, the answer needs to be more direct: “We’re looking for soil analyzer blueprints to be able to tell where to plant our crops”. It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.

    Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn’t change that feeling. I might pick it up if my friends show interest in playing co-op.

    ** Grand Emprise: Time Travel Survival ** - Interesting concept, but extremely jank. Poor UI, mechanics aren’t that tight or interesting, animations are extremely clunky and ‘combat’ is laughable. It almost feels like an asset flip.

    ** Paleo Pines ** - Cute, but something feels off. I’m not sure if it’s the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I’m interested to see where this one goes and what further polish it receives.