Excess leads to the tower of wisdom.
The strength check is used early on, where you can force yourself way into the warehouse…
People–whether that’s developers, journalists, or players and readers–will always matter more than what’s in a video game and the coffers that information fattens, whether those coffers belong to hackers or corporations. If that’s true today, it can be true tomorrow too.
I like his brand of naiveté.
By the description it’s that one OP is talking about.
The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.
The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.
You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.
No Man’s Sky?
Those games seem more tailored to PC. With point and click gameplay.
Planescape Torment, Disco Elysium.
Yeah, but first I’m going to go through the first game.
I’ve played many games this year. The highlighting are:
Clearly there are some games that do it better.
Still true.
Anything that gets your heart racing can trigger a heart attack.
That sucks, but the studio was very misleading about The Day Before.
Games do employ tactics and techniques to make them addicting…
Fallout 3
Having a blast exploring the wasteland.
You’re welcome.
Stray maybe?
I didn’t notice many either. There was one or two where you could threaten someone.