They aren’t in the job market, the EIC formed a new company with the staff that quit.
They aren’t in the job market, the EIC formed a new company with the staff that quit.
I expect any war game or film to be at least somewhat propaganda-ish, though some do it with more nuance than others.
My go-to example of an anti-war war game is Ace Combat. Despite having licensed planes from Lockheed, Grumman, Sukhoi and many other real life defense manufacturers, every single depiction of the wars in its games are negative. In fact, one of the most often cited criticisms of Ace Combat 5 is that it took the anti war message too far and became preachy.
This is the Ace Combat 04 between mission storyline, it’s twenty minutes and is a nuanced view of the war you fight in those missions, from the perspective of a young boy in a city occupied by the enemy.
Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they’re Quantum Reconstructors that need to be turned on in each level to use them, sometimes they’re Vita-Chambers ready to use, sometimes it’s your all-in-one utility companion Elizabeth with a medical bag. In all cases you’re free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
A Hat in Time has quite a spooky level in a swamp with a Deal with the Devil involved: https://www.youtube.com/watch?v=vIrPsJMRJmo I also suggest Little Nightmares if the little guy’s tougher than he looks: https://www.youtube.com/watch?v=UJ6Jcftf-c4
I’m still playing through II. It’s not as immersive as the first one, but the mannequins in Chapter 3 were able to terrify me in a way none of the monsters in the first game could.
Vampire: The Masquerade - Bloodlines has special lines that unlock according to your character build. Unlike a single Charisma skill, they’re divided into skills like ‘Intimidation’, ‘Seduction’, ‘Erudite’, etc. Intimidate options appear in ALL CAPS HULK SPEAK, seductive options are in italic in handwriting, and Erudite appears in blue. If you lose your humanity and become too bestial, dialogue starts disappearing as you’re too far gone to understand it and NPCs start being too scared to talk to you.
Can you give the backstory of what happened with Factorio?
Xbox owners who are not following video game news every second of the day might find themselves buying a Series S version thinking they can play co-op with their friend who owns a Series X and they…can’t.
The problem here is implied to be local co-op between X and S players?
This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation. PS3’s switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.
Wouldn’t that be just as applicable from the interaction with the main menu? When the player selects a menu entry (eg Start, Load, Options), that tells the game what you’re using.
Denoting video codecs in the 00s, I guess - xvid.mp4
You can start the exe you want directly from the directory, there’s one for each renderer: https://www.pcgamingwiki.com/wiki/Baldur’s_Gate_3#Skip_Larian_launcher_on_startup
In future, drop by the PC Gaming Wiki first - it’s a great resource for exactly this kind of question.
Nah, he ate all your health upgrades and told the listeners it was all from DNA Force Plus and his colloidal silver toothpaste at infowars store dot com, new summer sale just dropped, they are in stock with a new shipment, go support the show and investigative journalists like Dan Bidondi and Wolfgang Halbig.
(if confused, listen to Knowledge Fight)
Oh no there’s a stoty all right. It’s the story of thinking you’re in Castaway, then finding out you’re actually in The Lorax…as the Once-ler.
There’s a separate ceremony called Confirmation to let the person choose to believe when they’re older, in both Catholicism and Protestantism. Usually at the age of eight to twelve, so it’s not exactly a choice then either, but they could theoretically choose not to.