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Joined 2 years ago
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Cake day: January 30th, 2022

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  • Unity started with pretty awful performance (much like GNOME 3) and coincided with some infamous decisions on the part of Canonical, namely that whole business with the Amazon integration, so it’s permanently tainted in the minds of many. It also meant that the largest distro in town was suddenly using a desktop that was much less inviting to newcomers than the familiar GNOME 2.

    I’m glad it’s being kept alive as it does have a unique vibe to it, but I always found the workflow a bit awkward and much prefer GNOME for something modern and xfce or MATE for when I want something traditional.





  • You’re right, of course. I detest capitalism and while I obviously understand why people and the institutions they build operate under its rules, I see not doing so as a generally good thing. I’m under no delusions that this will bring the change we deserve, that requires actual political action. But liberating art and information is actually possible thanks to filesharing and so we ought to do so.

    People seem to be missing the point about Bethesda’s guilt. I know that Bethesda cannot give this game for free and I take for granted that you know they cannot, my point is that because they can’t, they should not exist. I’m not a fool, I know how the world around me works and that games would not be made at this scale (but they would still be made…art LONG predates the profit motive and exists even today where no profit is to be had, and no one could possibly snuff out the human drive to make art) and am willing to take those consequences. I believe withholding art from the public is stealing from the common heritage of mankind, and so we ought to strive for a system in which art can be made and shared freely because people’s needs are taken care of. And yes, I focus on art and information because it is the topic here and it is particularly close to my heart, not because my beliefs stop there.

    I just want to say one more time that I wasn’t trying to preach here or start a fight. I just wanted to express my sadness at this situation. That’s it. I only respond because I don’t like having my views misrepresented.


  • Like I said downthread, I wasn’t really looking at derailing this thread by starting a debate, but to clarify my position, the industry as it exists today collapsing is entirely okay with me. I’d be happy to live in a world where all games were freely distributed public domain solo endeavors, small collaborations, and the rare larger (but still not this large, likely) productions organized as public works or naturally-occurring oddities.
















  • Whom@beehaw.orgMtoGaming@beehaw.orgI built a fightstick!
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    11 months ago

    My build was around one of those custom boards, so no soldering for me. It’s perfect for me since I play on PC only and the web configurator is really nice to have for easy SOCD cleaning functionality swaps for different games. I’ll need a Brook adapter if I ever find and go to locals, but I don’t expect that to happen anytime soon.



  • Whom@beehaw.orgMtoGaming@beehaw.orgI built a fightstick!
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    11 months ago

    Sanwa are the default for Japanese-style buttons, and they’re the most common at all levels of play. If you don’t know what you want, they’re probably the best place to start and with how modular sticks and hitbox-style controllers are, you can always change down the line if you find that you have different preferences. Personally, I find Sanwas just a bit too light for me since they’ll accidentally actuate if you brush up against them. It makes it difficult to rest your fingers on the buttons and it’s a bit harder to “ride” the actuation point, if you’re the kind to do that.


  • I’d say there is a general vibe to JRPGs that you can’t really get at by just describing the combat system.

    It’s easy to imagine someone who like Final Fantasy may like a game like LISA. But harder to suggest someone who like Final Fantasy will like Kingdom Hearts

    If anything, I’d say the opposite. Even setting aside the developer and series overlap, I would expect a Final Fantasy fan to be much more receptive to Kingdom Hearts than to LISA. While classic Final Fantasy may be closer to LISA mechanically, FF and KH are working in a related tradition that LISA is a bit farther from. There’s connective tissue between JRPGs that go beyond their mechanics, and this is part of why FF as a series has gone between so many radically different systems while still feeling united in some way. JRPG may not be a perfect term, but it carries historical reality, not just bland mechanical descriptions. If you look at music for example, genre titles are just as often describing the scene something came up in (or is emulating) as they are describing the sound itself. If genres are to give us helpful groupings of games that are related to one another, just describing their bare mechanics isn’t enough on its own.