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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Some of the backlash cited in the article seems out of touch, this in particular:

    User @akishmz tweeted: “Summer to remember that to the Barbie film team and to Hollywood more than 200,000 death by the end of 1945 (and half a million so far) by two atrocious bombs are something they feel comfortable joking about to promote their precious summer blockbuster.”

    I must have missed the part where these memes are making jokes about the bombings of Hiroshima and Nagasaki.





  • People have been saying these things since 2020 and it has convinced me that people in online gaming forums are out of touch.

    Here’s my argument against the Series X though:

    • It has nothing I can’t play on my PC. Even though Sony has started releasing their games on PC, their ports usually come years later. I don’t hold this against Microsoft though, I’m more than happy to play games like Halo on PC instead of buying another console.

    • Sony console exclusives are better and more numerous than Xbox exclusives. This has been the case since the Xbox One.

    • The DualSense is a way cooler controller. I’m pretty miffed that the Xbox controller still doesn’t have a gyroscope, When utilized properly a gyroscope makes aiming in shooters a lot easier.

    So the way I see it, there isn’t much reason to buy a Series X beyond its awesome backwards compatibility.




  • By these rules, Gone with the Wind likely wins.

    But it’s still not a good comparison because of other factors. First off, movie theaters didn’t used to compete with television, cable, video games, DVDs, streaming, or social media for your free time. The industry was also a lot smaller, meaning there were fewer high profile movies dividing up that whole pie. The lack of practical home video also meant popular films like Gone with the Wind would get frequently re-issued and continue racking up ticket sales.

    It is essentially impossible to accurately compare the popularity of any two movies separated by more than a decade or two.








  • It was because lemmy.world was experiencing explosive growth and did not have a good mechanism in place to limit spam and troll accounts. This combined with Lemmy’s still infant moderating tools made it difficult for Beehaw to contend with the influx of lemmy.world users who were harassing beehaw users.

    A mutual decision was made between both beehaw and lemmy.world to temporarily defederate while the moderation tools are worked on. They fully intend to re-federate once these tools are in place, as both instances have a fairly similar attitude towards harassment and hate speech.

    There was no disagreement between the admins of beehaw and lemmy.world



  • beefcat@kbin.socialtoGames@lemmy.worldRockstar Games <3
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    1 year ago

    I hate the dumpster fire that is “definitive edition” as much as the next person, but…

    It’s not $60 for San Andreas, that’s the price for all three bad remasters.

    It’s not an ENB mod, actual artists made new shittier assets, and developers poorly ported the game to a new engine.

    And this horse was already beaten into a fine paste over a year ago.



  • They absolutely are getting better audio&video fidelity, but that doesn’t mean much to, at least me, if the music is less memorable, the bugs are all patched, everything is over-monetized games as a service, all the assets are generic, and it’s all hyper-derivative remakes of remakes. I get that “fun is fun”, but once you’ve played so many games, you look back at games from 2001 and wonder why the only innovations we have are mantling, $20 hats, and Microsoft is buying everything.

    I think this is a bit reductive of the current landscape. It really only feels true if you limit your samples to AAA games, which have always been focused on low risk and high profitability. I would argue that the industry as a whole has become much healthier in the 8th and 9th console generations than it was during the 7th console generation.

    Here is my argument:

    During the 7th console generation, the industry was experiencing explosive growth. Video game budgets ballooned rapidly as the new hardware demanded higher quality assets and developers needed to pump out bigger, more polished games to compete in the market. Small budget games became a rarity, often relegated to handhelds if they got made at all. Big publishers weren’t all that interested, and you needed their help if you wanted to get your game certified, marketed, and distributed at retail.

    The growth of digital distribution changed all that. Platforms like Steam, and later the loosened requirements to sell games on PSN and Xbox Live, lowered the barrier to entry considerably. Over the last 10 years, indie games have exploded in quality, quantity, and popularity. And we’re even seeing the return of mid budget “AA” games. There is plenty of innovation and excitement going on in this space.

    I would also argue that the rise of F2P for multiplayer games is a net positive, when done right (i.e. no P2W, cosmetic-only purchases), but that can be a more contentious opinion.