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Cake day: June 13th, 2023

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  • Depends on the situation. Sometimes they only find out that the planet they’re beaming down to is actually a 1920’s mafia planet or a Nazi Germany planet after the fact once they get there, and then it’s like, “Bones, Spock, and also random Crewman, we’ve just beamed down to a mafia planet, we need to get some proper clothes before we’re spotted. Oh no, we’ve been spotted, beat these mafia guys up and steal their clothes quick before we’re spotted again.”

    Although to be fair those sorts of episodes actually didn’t involve time travel, since they were other planets that for some reason or another became entire planets of mafiosos and Nazis, but the prime directive still applied.


  • Linus wrote git to be used via email as part of its core design, so that was just the way he rolled back then. GitHub and Gitlab and all the cloud platforms and tooling came afterwards and it took time to reach a critical mass, and even then, some folks stick to what they’re used to.

    Looking at Linus’ GitHub profile, looks like not much has changed — 100% commits, 0% everything else.



  • As a Canadian, I’ve been hoping for a Stan Roger’s biopic but I know that’s pretty niche. He was a folk singer who started making some waves when he died in a cabin fire on an Air Canada flight coming back from Texas to Canada in 1983 when he was only 33. His songs became part of the Canadian music tradition, as he generally wrote songs based on Canadian topics and issues. Most recently there were some fun clips of Stephen Colbert asking some guests if they knew any of his songs, like Michael Buble (who as a Canadian did indeed) and Jack White (who somewhat surprisingly also did, but is less surprising when you know that two of his grandparents were born and raised in Nova Scotia). Stan’s brother Garnett Rogers wrote a phone book-sized memoir of their time on the road touring that has plenty of material to pull from, and I always figured it would make a great music biopic, at least for Canadians. Our own Walk the Line or Ray.









  • Where I come from, the kitchen is the primary party location. We literally call them “kitchen parties.” Back in the day, the kitchen was where you’d usually find the wood stove, so it was generally the warmest room in the house, so if you were going to do anything you might as well do it where it’s warm. Also, it’s the closest place to the other extreme — the cold refrigerator where the beer and drinks are. Best of both worlds.

    There will be no escape for you at a kitchen party.

    That said, probably no one will care you’re keeping to yourself either way.



  • I haven’t been 2hing much and haven’t tested much on those sorts of things yet. I did notice that I don’t think you can die on a perfect parry even if you have no health left, though, as I seemed to be in that position during a boss earlier today.

    Started with a ranger who starts with an axe, went to a spear, then a halberd, most recently using a hammer. The spear was quite lungy which caused some issues around open air vertical areas with a lot of narrow paths, while the halberd was just too slow. Hammer is feeling good, and has a good set of running attacks.


  • Been playing these games since DeS on the PS3 when it first came in 2009.

    Overall, I’m enjoying it. Multiplayer that doesn’t require consumables and rituals like placing signs or ringing bells is such a QOL improvement. After 14 years of putting down summon signs and ringing bells and gaining insight, I just want to get to it these days. A few thoughts:

    • Bosses initially seem challenging until you get a grip on their movesets and then realize you can defeat them with just a few moves. I beat one boss using nothing more than a running R2 attack over and over again.
    • Perfect parry windows seem huge.
    • A few control decisions and whatnot are bizarre. Someone else mentioned filling the quick items with apparently random items when you deplete another for instance. Most of the time I don’t even equip any other quick use items, just my estus/healing plants/flasks/whatever.
    • visuals generally are good on PS5. Am playing in performance mode for the FPS.
    • umbral mechanics are pretty neat.
    • short cuts and area connections feel good and natural, DS1-like.
    • only been invaded once and haven’t tried an invasion yet. Battle went back and forth until my invader went in for the coup de grace and I dodged while they went sailing over the edge of a cliff. They probably would’ve had me had it not been for that cliff.
    • dodging feels like a mix of Souls and Bloodborne. Stamina meter might be a bit too forgiving, as it feels like you can dodge over and over through pretty much anything.
    • weapons feel like they have weight to them. Movement is a tiny bit floaty but generally the weapon movesets and decent and feel like they have impact
    • inexplicable missing sound in some instances. Sliding down ladders for instance happens in dead silence.
    • being able to watch the host continue playing while you’re dead is nice. Nothing worse than helping someone almost defeat a boss and then not being able to watch the end result if you happen to bag it near the end.

    Anyways, a few thoughts. Hope they continue to support the game with patches for a while to come and fix up a few odds and ends. I’m not all that far into it, but this feels like it has legs.