redditor since 2008, hoping kbin/the Fediverse can entirely replace it.

  • 0 Posts
  • 88 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle






  • This is less of an issue in multiplayer games, as they rarely have very narrow FOVs by default. The worst offenders are often console ports and slower first-person games.
    FWIW while it’s a competitive advantage with high FOV, if there is a slider, it’s still fair since everybody can use a higher FOV if they want to.
    It’s not all advantage though, aiming gets harder (aside from the distortions).

    I don’t see why it matters at all in single-player. So what if it makes the game easier? Who cares?
    The fact that I don’t have to stop due to almost vomiting also makes it easier in a way, but I really don’t mind.

    The fact that the optimal FOV differs on a per-player basis is of course exactly why I want a FOV slider everywhere. I usually prefer about 105 degrees horizontal (in 16:9), while some modern games default in the range 75-85.