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I put Tunic over BOTW and TOTK. It really shows how a focused and limited world enables a much more engaging game. It reminds me a lot of ALttP and Links Awakening; potentially even better (although the combat can be a bit hit or miss).
I put Tunic over BOTW and TOTK. It really shows how a focused and limited world enables a much more engaging game. It reminds me a lot of ALttP and Links Awakening; potentially even better (although the combat can be a bit hit or miss).
So they configured the experiment so that only certain lines of code were able to be iterared/updated. Maybe you could ask it to start from scratch, but I imagine that would increase the time for it to converge (if it ever does).
Regarding testing, not all mathematical proofs can be verified by example. Here they were trying to prove that there was an even lower bound for the problem, but not all proofs will work with that structure.
I wouldn’t focus on foundational papers, the current phase of deep learning is far enough along that there are better tutorials/resources that better distill how these models work.
I would actually recommend you look into books on deep learning or something like a udemy course (Harvard or Stanford may also have free courses online, but I’ve never been a fan of their pacing) . I can send you some recommendations if you want, but that’s probably the best/fastest way.
I’m not so sure, it feels a lot more like the https://en.wikipedia.org/wiki/Infinite_monkey_theorem, but with a model helping limit the outputs so they are mostly usable. As is stated in the article, it took millions of runs and couple of days to get the results. So its more like brute forcing with a slightly modified genetic algorithm than anything else.
I didn’t see a link to the full article, so maybe something more creative is happening behind the scenes, but it seems unlikely.
I mean, I would also call genetic algorithms a form of brute forcing. And just like with genetic algorithms, this approach is going to be severely limited by the range of values that can be updated and the ability to test the outcome.
I just posted the same comment in another thread. It’s a great game and wouldn’t feel out of place if it was released today.
There are sites like this (https://www.whatismyip.net/tools/torrent-ip-checker/index.php?hash=1b0ed881214381f342f844fd640a3f495c6be898) that let you download a torrent. When you run the torrent in the client the site tells you the IP of your torrent client. Based on that info you can tell if it’s running through the VPN or not.
There is also Melvor Idle, an idle version of Runescape.
Miracle Sudoku is also the best sudoku app ever. Incredibly difficult but extremely rewarding when you solve one.
Peglin is a great peggle rouglites with some decent replayability. It’s a port of a pc game so you can check out reviews on steam - https://store.steampowered.com/app/1296610/Peglin/
I agree, it feels like this is a place where the law or regulation needs to come in and enforce something like - rent vs lease vs buy.
The average consumer thinks “buy” means forever, and that’s just not the case in these scenarios. It really is more like leasing it.
Not that I support anything their doing, but managing YouTube has to be an order of magnitude more expensive to operate than a streaming service. I actually think they could get some sympathy if they took more of a Wikipedia approach and we’re more open about the costs to operate YouTube. However much we might hate Google, YouTube is practically a public good in the way it operates and the world relies on it.
The bleakening is my favorite Bob’s Burger Christmas episode. Twinkly Lights has become one of my favorite Christmas songs.
No I absolutely agree with you, I’ve been skeptical of all the self driving news for years. However, I was using it as a parallel to other AI based discussions. While Elon may have been over hyping what was going to be possible in the near future, there is no evidence that other people aren’t doing the same now.
Just like with autonomous vehicles, we’ve made impressive leaps in what ML can do, but I think there is still a long road ahead.
It’s been a while since I played the first one, but I do think it gets a bit better (although enemy variety I think is a weak part of the first). I would really suggest trying rouge legacy 2 as it improves on everything over the first.
If it helps other rouglites I like and found similar are skul, dead cells, undermine, hades.
It’s supposed to be a bit grindy. Like a lot of rouge lites you get more powerful each iteration as you get more gold and can level up. So it becomes a game of trying to progress farther and farther as you level up through upgrading the castle.
The second one does a bit better job of adding replayability and more interesting mechanics.
We’ve been promised self driving cars for over 10 years and still aren’t close, I think we’re a long ways away from AGI.
I haven’t watched a lot of two-minute papers, but this video is very misleading. Simulated environments have been used for years to speed up DeepRL. The only ChatGPT/LLM portion was about defining a scoring mechanism and there video gives no indication of if it did a better job or not, not to mention the problem the LLM was solving is one that’s been studied for decades, which reduces the “it generalizes better”.
I’m not saying LLMs have a lot of potential, but that video isn’t really supportive of that stance.
I only played a bit of sekiro, so keep that in mind. However, I would say that Lies of P gives a similar level of importance to parrying/perfect guard, but it’s not solely dependent on it. In sekiro you really need to parry, but in Lies of P (in many instances) you can get by with dodging and finding openings. That being said, the rhythm element to parrying is very much there, and most bosses require learning the cadence of attacks so you can parry.
Some added context, in lies of P if you block at the right time it’s a perfect guard which uses no stamina and blocks all damage. It also has the benefit of reducing the stamina of the enemy, which after enough guards or hits will open them for a critical strike (similar to a stance break in souls games). If you’re playing bosses without assistance, this is the key way to win, so feels a bit like sekiro.
If that sounds interesting I would take a look at a gameplay video.
I just finished Lies of P. If you haven’t heard of it, it’s a souls-like game that takes story elements from Pinocchio.
I found it a lot more approachable than other souls-like game. It’s a lot more linear (but I don’t think it suffers from that) and does a better job of introducing you to game mechanics. What also made it more approachable was the parry system felt a little more forgiving and there is always a save point right before a big boss (so even if you’re stuck on one, you can keep jumping right back in).
I’d give it a 9/10
Another thing I’m not seeing people mention is that the world in previous zeldas were a puzzle in and of themselves. You had dungeons, but you also had towns and the overworld puzzles that gave you better items or access to new areas. The new zelda games only have the shrines (which are usually small one room puzzles).