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Joined 1 year ago
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Cake day: July 18th, 2023

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  • I wouldn’t focus on foundational papers, the current phase of deep learning is far enough along that there are better tutorials/resources that better distill how these models work.

    I would actually recommend you look into books on deep learning or something like a udemy course (Harvard or Stanford may also have free courses online, but I’ve never been a fan of their pacing) . I can send you some recommendations if you want, but that’s probably the best/fastest way.









  • jacksilver@lemmy.worldtoTechnology@lemmy.ml*Permanently Deleted*
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    8 months ago

    Not that I support anything their doing, but managing YouTube has to be an order of magnitude more expensive to operate than a streaming service. I actually think they could get some sympathy if they took more of a Wikipedia approach and we’re more open about the costs to operate YouTube. However much we might hate Google, YouTube is practically a public good in the way it operates and the world relies on it.







  • I haven’t watched a lot of two-minute papers, but this video is very misleading. Simulated environments have been used for years to speed up DeepRL. The only ChatGPT/LLM portion was about defining a scoring mechanism and there video gives no indication of if it did a better job or not, not to mention the problem the LLM was solving is one that’s been studied for decades, which reduces the “it generalizes better”.

    I’m not saying LLMs have a lot of potential, but that video isn’t really supportive of that stance.


  • I only played a bit of sekiro, so keep that in mind. However, I would say that Lies of P gives a similar level of importance to parrying/perfect guard, but it’s not solely dependent on it. In sekiro you really need to parry, but in Lies of P (in many instances) you can get by with dodging and finding openings. That being said, the rhythm element to parrying is very much there, and most bosses require learning the cadence of attacks so you can parry.

    Some added context, in lies of P if you block at the right time it’s a perfect guard which uses no stamina and blocks all damage. It also has the benefit of reducing the stamina of the enemy, which after enough guards or hits will open them for a critical strike (similar to a stance break in souls games). If you’re playing bosses without assistance, this is the key way to win, so feels a bit like sekiro.

    If that sounds interesting I would take a look at a gameplay video.


  • I just finished Lies of P. If you haven’t heard of it, it’s a souls-like game that takes story elements from Pinocchio.

    I found it a lot more approachable than other souls-like game. It’s a lot more linear (but I don’t think it suffers from that) and does a better job of introducing you to game mechanics. What also made it more approachable was the parry system felt a little more forgiving and there is always a save point right before a big boss (so even if you’re stuck on one, you can keep jumping right back in).

    I’d give it a 9/10