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Joined 1 year ago
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Cake day: July 10th, 2023

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  • Power plants are more efficient at getting usable energy than your car’s engine in general. There are some transmission losses, etc that favor the car, but on the balance, for the fossil fuels you burn, you’ll get more car-miles if you burn them in a power plant, than in the car itself. And some of your electricity comes from wind, water, nuclear, and other clean sources, which makes electric cars even bigger winners in terms of using less fossil fuels.

    Sure, I’d rather have electrified non-battery public transit than any kind of cars, but EVs are still an improvement over ICEs.




  • It’s worth noting that the barrier to entry as a maintainer depends on which distro you’re using at the time. It’s not uncommon for a distro to have a community repository system, like PPAs in Ubuntu, AUR for Arch, MPR for Debian, etc. I’m not very familiar with Mint, and couldn’t easily tell if it has its own or just uses PPAs from upstream.

    It isn’t especially taxing on programming skills, and if you don’t pick too complex of a package, the Linux skills required shouldn’t be wildly above your level, but may push you to learn some new things by digging a bit deeper. I haven’t formally maintained public packages, but I’ve needed to build a few over my years using Linux, and it was easier than I’d expected to just build one. It may be easier than you think, too.






  • Yeah that’s kind of my point, though. I agree Tim Cook doesn’t do the work of 1000 developers, but I would suggest he does work comparable to at least 1 developer.

    A “list of the most egregiously overpaid people in the world” really should include people who get paid not for doing work, but just owning things. CEOs are certainly egregiously overpaid, but if someone gets paid 1m a year to be a CEO, and someone else gets paid 1m a year for simply owning a company, I would contend the owner is more overpaid than the CEO.



  • I think the biggest issue is titles; what people expect of mobile games, perpetuating itself into a weak catalog of original titles, with a few good ports. Mobile games are largely designed to be heavily-monitized, Games as a Service, and/or gacha titles… profitable design choices, but not because they make games better.

    Having a more standard control scheme would help get more ports of console games, but I’d love to see more mobile games that use the existing interface/formfactor well. Pokemon Go circa 2018 was a good game that only works on mobile, and I’d love to see more of those.






  • It’s not even totally fair, the companies have lots of data on habits, economy of scale, peering, while the pirates have a questionable reputation, risk of law enforcement action, technical hurdles slowing adoption, and delayed access to media. Pirates’ only real advantages are lack of pressure towards unsustainable growth, and lower costs.

    The companies fighting against each other are losing an unfair fight tilted in their favor. It’s kind of embarrassing for them.