• 21 Posts
  • 43 Comments
Joined 1 year ago
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Cake day: July 17th, 2023

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  • I’ve heard this a lot and I get it, but I feel like there’s a breaking point where most juniors just won’t put up with it and there will be a drought of genuinely good talent in the industry. Personally the vast majority of people I know have given up on working whatever they wanted to work in (Embedded systems, cybersecurity, gaming, etc) and just became web developers or settle for whatever “easy” jobs they could find. Ironically you catch companies that don’t hire juniors say things like “It’s so hard to find anyone that cares” or recruiters saying hiring for one spot takes months because they can’t find the perfect candidate. Something has to change imo, the path should become clearer than telling everyone to get 5 years of experience then come back when they’re ready.

    This isn’t mentioning how recruiters now rely on AI to scan a CV and filter people. It doesn’t even matter how good you are most of the time or what amazing projects you could make, you’ll get filtered if you don’t have that arbitrary thing they’re asking for.


  • I know this post probably wasn’t intended to be malicious but it is insane you wrote this without realizing how it’s emanating privilege and not understanding why people can’t find a job.

    I graduated over a year ago from my CS degree. Excellent GPA, with honors. I’ve been learning game dev since college and have been (sort of) doing it professionally since graduation. I’ve done a 4-month internship, two mediocre part-time jobs, some freelancing, and I still can’t find a proper job. The industry is collapsing and the job market is flooded with talent that have a dozen years of experience. Combine that with the fact that I live in a poor country where there aren’t many game dev jobs and companies are scaling down work from home, and finding one is a nightmare.

    Let me get this straight. The blog post says you’ve been working for 10 years, maybe more. You already have insane amounts of experience and a past history with companies.

    So what did I do right?

    Maybe working in the industry for a dozen years has something to do with being able to find a job easily. If you had <5 years of experience you would have struggled to reach an interview. If you did reach an interview, someone with a more stacked CV would take that job instead. This has some “Why don’t millennials just buy a house?” energy.


  • We have a big conference every year where I live for the tech industry. It’s hit or miss depending on the person presenting, and it’s usually a miss. Many talks can last over an hour when they could’ve been a much shorter youtube video and are just there to pad time. Also 95% of the people are there for other motives. Looking for investors, trying to get hired, browsing the booths, etc. Despite being very crowded it’s very clear most of the people don’t actually care about the talks and do anything else on their phones.

    I think in-person conferences can be great experiences when done right but I really got anything out of it. For all the talks about networking with others they give very little opportunities to do that. When everyone is looking for opportunities from other people it felt almost like a competition to try and talk with companies and important people, and it usually boils down to them asking for my contact info so they can flush it down the toilet. I don’t know, I just have a bad experience with them.


  • Fiiiinally some good news on GameMaker. I honestly don’t know what they were thinking with a subscription just to use the engine, their main audience is indie devs that are just starting out so they just chased them away to engines that are free to use like Godot, Unity, Unreal, etc. You can’t even export web games in Gamemaker for free unless you upload it to Opera’s website.

    I briefly used gamemaker 2 and it was a pretty good, polished engine. Shame Opera sabotaged it so much. It was becoming clear that Godot was quickly taking its users, so the timing of this announcement is good.


  • downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.

    I think it’s the complete opposite. Platforms with downvotes tend to be less toxic because you don’t have to reply to insane people to tell them they’re wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and “ratio” them which actually increases the attention they get and spreads their message to other people.

    In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It’s basically crowdsourced moderation, and it works relatively well.

    As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you’ll be called out for censoring people too much, and telling them not to get mad is just not going to happen.

    My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That’s what I’m doing on Lemmy, I’m here for entertainment, not arguing.