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Cake day: June 5th, 2023

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  • You misunderstand. You take a picture of, say your dad at a family reunion, and in the background the rest of your family is just milling around. That’s not the subject, and so the AI model saves it as “people doing stuff” or whatever. When you load that photograph, the people in the background will be generated, and they won’t be your family.

    This is all beside the fact that the AI may decide your subject is different from what you think it is.

    This is just an extremely unreliable form of data compression, and extremely unnecessary. Phones and cameras can currently save hundreds or thousands of photographs locally, and cloud storage can save millions for free, and even more for extremely cheap. You’re solving a non-existent problem by shoehorning AI image generation in where it’s not needed.



  • I’m sorry, but no. Not only does that invoke a ton of extraneous processing on both ends (when saving and when recalling the image), but the rest of the image is still important, too! Can you imagine taking a photo at a family gathering, and then coming back later to see randomly generated people in the background? A photograph isn’t just about the “subject”, it’s often about a moment in time.


  • qantravon@lemmy.worldtoTechnology@lemmy.mlUnity apologises.
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    10 months ago

    Their ToS did say that updates would only apply to the current major version and newer of Unity when the updated ToS was released, but they removed that clause without telling anyone about a year ago and are claiming their changes are retroactive, so that can’t even be trusted. At this point, I can’t see any game dev beginning work on a new Unity project ever again without some kind of ironclad guarantee that this would never happen again. My prediction is we’ll see maybe 1 or 2 years of games released on Unity, just from the ones that were already too far into development to start over on something else, and then Unity is done for good.