Hello there!

I’m also @savvywolf@furry.engineer , and I have a website at https://www.savagewolf.org .

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Joined 1 year ago
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Cake day: June 27th, 2023

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  • (Copied from a comment I made in another community about this)

    There’s an interesting issue here that shows Linux support is a cultural thing, not a business thing.

    They’ve presented it as “it doesn’t make sense to financially support Linux due to low player count.” But they don’t need to provide official support, they just need to tick a box and say “yeah, we don’t support this, do it at your own risk.”

    From a purely financial point of view, Linux support is almost free. If you release your game, a bunch of developers off of your payroll will just add Linux support. You don’t even need to give them technical support because they use an unsupported platform.

    To use business lingo, blocking Linux support is just leaving money on the table.

    But I think a lot of companies feel like they have to have full control of everything. That everything they do most be fully supported and approved by them. That they are scared of letting the community take charge of things because it might tarnish your brand or whatever.

    They are worried that there’ll be graphical bugs or something and that’ll make Fornight look bad, so it’s better for their brand image to just block everything they don’t have control over.

    It’s a worrying pattern I’ve seen in a few places, including Mozilla of all things.

    … Or maybe it’s just that Epic are too stubborn to accept help and contributions from anyone else, especially their “enemies”.

    I have been wondering why they don’t just take Heroic launcher and add a skin around it to make an “official” launcher. It’s probably just because they are too prideful to support anything open source or Valve. They think that they need to make their own thing, rather than using existing code.

    Sorry for the rambling post, but I think this situation is more due to an unhealthy company culture than “lol 2% market share” as they present it.




  • Now that they’re working on it, I’m interested in seeing how well Wayland in Cinnamon works. Hopefully it can fix some tearing and stuttering issues in my mixed refresh rate multimonitor setup.

    Will also be interesting to see how the landscape with Windows goes, especially considering I’m picking up traces of discontent in their ranks. I think Valve’s actions will probably cause them to sit up and pay attention.


  • A lot of this has probably been said already, but I want to point out that restrictions breed creativity.

    This is a magic fantasty world, how would your character deal with their differences? What coping mechanisms would they develop? Would a blind character develop some alternative to vision? Would a physically disabled character find some other way to navigate the world?

    I see people asking “why would disability exist in a world with magical healing” as a way to dismiss the entire concept. I feel that engaging with the question, and trying to answer, it leads to more interesting characters.

    Toph from Avatar is an example of following these restrictions. Would her character and abilities even exist if the writers didn’t sit down and wonder how a blind character would work in their universe?


  • That honestly doesn’t seem that bad. It might not be a smart thing to do in the grand scheme of things, but I can see it being an action that a naive member of the crew would do. I think if that truly was the wrong thing to do, then the GM should have stepped in and said something like “Are you sure about that? This region of space is notorious for having lots of pirates around”. Being shunned from a group for something like that feels a bit unreasonable, IMO.




  • SavvyWolf@pawb.socialtoRPGMemes @ttrpg.networkThis is the fun part
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    7 months ago

    Yeah, this is super annoying. I want to try out roleplaying and get into character and all that, but in some tables you have people like the following:

    • The involved roleplayer who, despite their intent otherwise, takes control of the narrative. They try to involve you, but it always feels like you’re a side character in their story.
    • The funny guy, who tries to crack jokes and make the whole game feel light-hearted and silly. I get we’re all here for fun, but sometimes I’d like a bit of meat to bite into.
    • The GM’s friend, who derails the game into taking about that cool dog that they had when they flat shared last year. No seriously, it’s a cool dog. Let me find a picture on my phone.
    • That guy whose character is a reference to that show you don’t watch. They keep making references to it, and a few other people get it, but you have to awkwardly nod your head.

    … Wow, sorry, kind of went on a rant there. I guess I have a bit of frustration at going to play a game, and most of the session being taken up by not playing said game.




  • I’m a Linux gamer, every few weeks there’s a story in the news about how some random update to anti-cheat ending up banning Linux/Steam Deck users, it’s not a problem unique to AI. AI finding false positives will happen, but that’s where the “human in the loop” appeals process happens.

    Some games do employ new tactics. For example, when the game suspects you’re cheating, it’ll spawn fake opponents only you can see and check if you try to interact with them. This will defeat most wallhacks and maybe even a few aimbots.

    This is the kind of cool things that they should be doing! Try new and interesting things instead of trying to brute force anti-cheat by putting restrictions on what people can do with their computers and forcing a narrative where cheaters only exist because you weren’t strict enough.