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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Wandersong is $7 USD right now and it’s a real gem if you like more casual games. It’s a 2D adventure game where you interact with the world by singing. It’s cozy and heartwarming, and I’d recommend it to anybody who might be into that kind of experience.

    Also Prey is the opposite of heartwarming but it’s one of my all time favorite games (easily top 5) and it’s somehow $3 right now.

    Same goes for the whole Dishonored series.




  • I’m not a big fan but my SO is really into it. They have the audio/visual presentation down but I feel like there isn’t enough depth to the gameplay to keep my attention. Plus I don’t like microtransaction games; it makes me feel like I’m playing a game that keeps reminding me it’s actually a storefront. All the customization options I want but don’t have keep turning out to be paywalled or require excessive grinding.

    Playing multiplayer makes it more enjoyable though. Having a partner who is super into it helps me have fun by proxy.











  • Fallout 3 released two hardware generations ago at around 8GB. Fallout 4 released last gen and sits at around 25GB. One generation later, Starfield is launching at ~140GB - almost 6x the file size of the previous generation.

    I can’t speak for everybody, but my PC storage didn’t jump to 6x capacity in that amount of time, and my download speeds didn’t get 6x faster. But I imagine that’s why it’s concerning to some people.

    Even just going by console standards, we’re looking at only a jump of 2x capacity between the Xbox One and Xbox Series X - or exactly the same if you have a Series S. It takes up over 20% of the storage Series S in just one game - with a mandatory install, unspecified patch sizes, impending DLC, etc.

    Obviously there’s a discussion to be had of WHY the games are increasing exponentially like that, but on the surface that’s likely where the bulk of the frustration comes from.