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Without context this is meaningless. Are you gotten blocked in Github from a specific repository? And why posting it here, what do you try to achieve?
Without context this is meaningless. Are you gotten blocked in Github from a specific repository? And why posting it here, what do you try to achieve?
You can just transfer the files and it should find them again. I did that with Kiwix and Zeal, if I’m not mistaken. Nowadays I don’t use Zeal, but don’t remember having such a trouble when installing a new os and taking old HDD over.
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Nice website. There is also Zeal: https://zealdocs.org/ and for other type of documents. There is Kiwix: https://kiwix.org , which I use to download the entire Wikipedia.
Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
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Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Exactly. Battletoads isn’t unfair, its just extremely hard (not different from Dark Souls). It’s different kind of hard, compared to Turtles, which had bad controls in example.
I never played that game, but already gave up after reading a lot about it. Another game many people learned to give up is probably Battletoads.
Secret of Mana was originally developed and planned to be released for the SNES CD ROM extension (named Playstation!). It had way more content, graphics and music in CD quality. But, as we know, Nintendo suddenly stopped the plans for CD ROM and Sony created the Playstation therefore. And this angered Squaresoft too, as they had to rework the game and create a cut down version for the cartridge, and it was still more expensive compared to CD too. And later when Nintendo went with carts on N64 again, they had enough and developed Final Fantasy 7 for the Playstation.
Yasunori Mitsuda, the main composer of Chrono Trigger, worked so hard and poured his heart into the game that he got sick and could not work anymore. And because of a hard drive crash he lost ton of in work tracks. That’s why Nobuo Uematsu helped him to finish the scores.
What makes it worse for me is, that I sometimes fall in love with a Free to Play game, instead playing “owned” titles. Then there are the even more enormous count of emulation games with ROMs… and my brother gifted me a Series S where I had tried the Game Pass trial. I don’t know where left and right is anymore.
That website you linked also hosts ton of roms and complete romsets for every possibly system.
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Sometimes I get hyped when a game is on sale and want to buy and download, to play it. But then realize I already have it and immediately loose interest and move on with my life. Humble Bundle ruined my life.
I have tons of games on Steam I forgot to have them. In example I forgot that I had Skyrim and never played it. I’ve tried it this year for the first time in my life, just to see how it is. And immadiately could not play it, because the intro was bugged and I thought its a puzzle I had to solve. Took me until I understood that I had to limit the fps to 60, because Skyrim is buggy if you play it on a 120 Hz monitor.
Looking at the comment history of this profile, is this a spam account trying to collect likes before it casts his spam magic spells? Sorry if you are a human, but you look like a malfunctioning robot.
Came here for Zig too. I never programmed anything in it other than hello world stuff. I think the world is waiting for the 1.0 release with complete tooling and package manager and a solid foundation that won’t change too soon. I watched talks from Andrew and what this guy and his team is doing is amazing. It’s a small team.
I recently switched from regular Vim to Neovim, using LazyVim config.
I agree with you! He changed in recent years and I usually don’t like him anymore and most of his content. But this was really good and any Half-Life fan or anyone else interested into gaming or Valve history might be interested into the interview. The Half-Life developer talks about the development of the original game and how this came to be.
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