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Joined 1 year ago
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Cake day: July 22nd, 2023

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  • I played D2 with a good guild for a while, and it was quite a different game than playing solo. They often wanted another player to go through things, and it was pretty easy to pick up a third player if 2 of us wanted to do things. I could see an easy-going guild being a good place to pick up a third player when that wants to explore like you do, without the same person always having to want to play when you do.

    I left the guild when some of the shine of D2 fell off after the last expansion, and I realized I was letting it run my life. They even offered to let me stay, but I knew that’d be bad for taking control back.

    Anyhow, try to find an active, but casual guild.






  • Even if you release multiple times every day, refusing to release on Friday still makes sense. It’s not about expecting bugs, it’s about guaranteeing that your devs’ time is their own. If you aren’t okay with paying your devs for time they spend dealing with their own problems at home (without charging them their PTO time for it!) then you shouldn’t be okay with making them work on weekends, no matter how rare it is.


  • I voted you up, but this is tough. I write tests at work when they’ll help me, but nobody else maintains or creates them. Except for the tests that the boss created and insists that everyone run.

    I haven’t pushed terribly hard for my tests, but it’s pretty obvious that I wouldn’t get any traction if I did, and I’m picking my battles.

    So while I agree with “write your tests anyhow”, it’s a lot harder than it sounds, and a lot less successful than a proper testing strategy that’s embraced by the team.




  • I’m not defending Ubi here, they absolutely should have ripped this code out. They had to know the outrage that it would generate.

    But it might not have been a management decision. It could have been a “20% time” project where a developer designed and implemented a system that they thought management would like, and then it never got ripped back out after it was rejected. Those projects are usually barebones and use existing assets as much as possible, so it wouldn’t even mean that they had to stand up other systems to support it… They could just link to an existing ad from something else.







  • They’ve actually been ramping up efforts to get people to pay for storage lately. I’ve always been fairly close to full, but lately they’ve started popping up brightly-colored warnings on various interfaces telling me to buy more space.

    I did the opposite and got down to like 80% full, and the warnings are still there!

    This is a far cry from the original statement that I’d never run out of email storage. (Yes, I use it for other things, too, but I’ve found myself having to delete emails with attachments to keep storage requirements down.