I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • evranch@lemmy.ca
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    8 months ago

    I despise motion blur and am always baffled by the fact that it’s usually on by default.

    Why do they want to make the game look like I bought a cheap monitor? I specifically did NOT buy a cheap monitor, because I don’t want everything to be blurry

    • NightOwl@lemmy.one
      link
      fedilink
      English
      arrow-up
      8
      ·
      8 months ago

      It makes sense for 30 fps capped games, since even consoles with the best frame timing and locked 30 fps feel and look terrible without motion blur to smooth things out. That’s pretty much the few instances motion blur is needed, but once a minimum of 40 fps is hit that isn’t needed.

      • evranch@lemmy.ca
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        8 months ago

        Honestly I usually run mods or patches to unlock FPS when I can, but I also grew up in the days of regular drops to single digit FPS on consoles and got used to it. So even playing on my Switch I turn motion blur off, I’d rather see a bit of frame stutter than motion blur but I can understand that’s a personal preference. (Actually my daughter has the switch now and I play my switch games on PC in the resolutions they deserve, with no blur lol)

        I will admit since I finally upgraded to a 165Hz 1440p monitor and got used to playing at beautifully smooth >100fps, 30fps seems worse than it used to.

        Sure, a little bit of blur to cover up the frames and simulate the old slow response rate of TVs is acceptable, but when you turn the camera and the whole screen smears it’s just unplayable.

        • NightOwl@lemmy.one
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          Most people when they talk about motion blur mean one that applies it to everything. Most games don’t even have per object motion blur that it’s not even ubiquitous enough to assume that is what is being talked about. Especially if you are talking of console games from last gen when 30 fps was the standard.

      • FlihpFlorp@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        I’m a weirdo who thinks 45 fps is good and imo just a touch of motion blur can smooth it out a little

        If I’m running a game at 60+ plus tho yeah no

        • NightOwl@lemmy.one
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          After I got my Steam deck I’ve run lot of games at 40 fpz even if they can run at 60 fps since it’s been a good balance of smoothness and battery life. But, 30 I refuse to do.