I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • Carighan Maconar@lemmy.world
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    8 months ago

    Eh yeah, I should have been more specific with that. It’s a natural element of any picture, but I meant that they “passive”, the uncontrolled, the non-intentional DoF, that’s to be avoided. DoF is a component of a good image, but intentionally so. But just like with motion blur, it’s usually applied “overall” in video games, not to highlight specific areas or elements of a scene.

    Like motion blur, I can imagine plenty scenes where an intentionally placed and sparsely used DoF can really augment the impact of a scene. But one key component to that is that it has to be intentional, and we just don’t see that happen in video games sadly.