recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • patjohbra@lemmy.loungerat.io
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    1 year ago

    I got sick of Hades. Everything that happened in the house before and after runs was great, it was just I shame I had to repeatedly slog through a run for half an hour to get new conversations. I came to the conclusion that roguelikes probably aren’t for me.

  • polygon@beehaw.org
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    1 year ago

    I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.

  • darius_drake@beehaw.org
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    1 year ago

    This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.

  • leosin@lemmy.ca
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    1 year ago

    Fallout: NV and Skyrim. People kept recommending them to me but neither really clicked. I put about 20 hours into each before just kinda dropping them and not looking back. Even tried mods since everyone says they’re better modded, but just found I was spending more time modding the games than playing them. Maybe Bethesda games just aren’t my thing.

  • nivenkos@lemmy.ml
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    1 year ago

    Terraria - I just don’t understand what you’re meant to do or why it’s interesting.

    I actually really like TOTK though, it’s a big improvement over BOTW with a slightly more alive world and the vehicle creation stuff is fun.

    • Kindajustlikewhat@beehaw.org
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      1 year ago

      Idk if I’m just dumb or something but I have tried to play terraria on 5+ separate occasions and the controls and UI just DON’T make sense to me. Like how to craft?! How to equip? How to do stuff? It was just so confusing. I tried on mobile and steam deck. I even looked up the controls online and mapped it out. It just never clicked for me. I felt like an 80 year old using a smartphone for the first time.

  • Jentu@lemmy.film
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    1 year ago

    Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.

    • Dathknight@feddit.de
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      1 year ago

      While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.

  • CptNoobCanoe@feddit.dk
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    1 year ago

    Red Dead Redemption 2. Everyone goes on about how awesome it is, but I just found the story and gameplay really slow and dull.

    • sjolsen@beehaw.org
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      1 year ago

      RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.

      RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.

      • Kindajustlikewhat@beehaw.org
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        1 year ago

        You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.

  • sorenant@lemmy.world
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    1 year ago

    I wouldn’t say I hate Witcher 3 but it didn’t engage me at all because of the “everything sucks” aura it gives. There’s nothing really nice to look forward to or that makes the fight against the Big Bad worth it. However, now that I’m writing this, maybe that was intended and I should get back to the game with the mentality of a jaded mercenary only doing it for money, as I believe the Witchers are supposed to be.

  • Quentinp@lemmy.ca
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    1 year ago

    Never into the 3d Metal Gear Solid games. Also most RTS; no matter how cool they look they just aren’t my cup of tea.

    • Auggie_Otter@beehaw.org
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      1 year ago

      I like Metal Gear Solid a lot. Metal Gear Solid 2 was okay but the bait and switch from Solid Snake to Raiden was just aggravating and the plot started getting more crazy than I cared for. By the time Metal Gear Solid 3: Snake Eater came out I was just done. I know I’m in the minority here but it just isn’t for me. The first Metal Gear Solid for the PS1 was about the right balance of game play and funky off the wall story for me.

      Hideo Kojima needs someone to tell him when enough is enough.

  • Kory@lemmy.ml
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    1 year ago

    Stardew Valley. I don’t find it relaxing at all but a chore and stressful due to the day/night cycle. I feel like Terraria is handling day/night much better.

        • sydneybrokeit@beehaw.org
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          1 year ago

          Yeah, I’ve tried those out before. It tends to make the game feel weird, if that makes sense? Like, everything is still expecting time to progress.

          Really, I want a game like Stardew, but without the hard timeline baked in from the start.