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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I used to date a girl who was a psychology major. She was studying behavioral psychology so ever since those days, I’ve respected and appreciated the people who dedicate their careers to understanding the brain.

    I’ve figured out the water example on my own after getting a water bottle for work. It started out more as a “I don’t want people to judge me for being a soda fiend, so I should ‘fall in line’” kind of deal, but now I really don’t crave soda at work. Unfortunately at home it’s like a switch gets flipped to “drink sugar now”, but I’m working on it. At least I’m getting lots of water at work. I’m gonna look into the links you provided and see if it helps. Thank you!



  • I love how they depicted Fry this way. I would usually expect him to be bored or indifferent about something that’s typically seen as boring, like history.

    But he would otherwise have been around during this time if “I.C. Weiner” had never ordered that pizza, so he’s excited to hear about the things he would have seen firsthand.

    This show is one of the reasons that time travel is my absolute favorite fictional concept.




  • I’m sure that’s true in some cases, but it seems like devs tend to rely on it for easy realism, like all the other things mentioned here (CA, motion blur, etc.). Personally, it takes me out of the experience when I notice it, but I guess it’s not that hard to ignore if the game is otherwise engaging.

    I put it in the same category as that effect where the screen gets bloody (or worse, vein-y) when you take damage, then it goes away when you heal. As if Ben Stein himself dowsed you with Clear Eyes.






  • I’m surprised that nobody mentioned (or I missed) lens dirt. Why in the hell does my fps character have dirt on his eyeballs?

    And water drops streaking down the screen during rain! If you have to depict rain on the eyes, make it blur the entire screen and cause the player to “blink” once or twice. Except don’t because that also doesn’t belong in video games. I can maybe see that adding to the immersion in a Mirror’s Edge-like game though, as annoying as it would be.



  • Wow, thank you for this awesome write-up! You didn’t need to go so out of your way to teach a stranger, but I appreciate the heck out of it.

    I never would have thought this could work with cats, or any kind of behavioral conditioning for that matter. It’s the exact thing I would expect from a dog-training regimen. Regardless, I’ll give it a shot. I think I’ll see great results from the one who used to be right behind my heels wherever I would go at home. She still adores all attention, but she’s a little more independent now 😊

    Thanks again for the tips! You’ll have a share of the credit for any future snoot boops.






  • Freeplane is such an amazing mind mapping program, as long as you have some patience for learning it. I had never heard of it until maybe a year ago when I downloaded it. It’s FOSS!

    There are so many ways you can relate ideas to each other and lay out details. Plus it lets you embed internal or external links, images, and probably other types of media; I haven’t gotten around to exploring all the features yet. And it also supports add-ons made by the community to extend its already broad functionality.

    I’m currently using it to plan my dream video game, and it has been a priceless source of continued inspiration. I have pretty bad ADHD, but using this software has helped me stay motivated and ambitious. I used to get overwhelmed and turned off while navigating my huge plaintext thought-vomit notes. I swear this isn’t an ad, as much as it sounds like one 😂