I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • ProfessorProteus@lemmy.world
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    8 months ago

    I’m surprised that nobody mentioned (or I missed) lens dirt. Why in the hell does my fps character have dirt on his eyeballs?

    And water drops streaking down the screen during rain! If you have to depict rain on the eyes, make it blur the entire screen and cause the player to “blink” once or twice. Except don’t because that also doesn’t belong in video games. I can maybe see that adding to the immersion in a Mirror’s Edge-like game though, as annoying as it would be.

    • SatyrSack@lemmy.one
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      8 months ago

      Kind of makes sense for something like Halo where your character has a helmet/visor.

      • ProfessorProteus@lemmy.world
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        8 months ago

        Absolutely. I do quite like it in Halo, Metroid Prime, etc. But some art directors must think John Battlefield has corneas the size of beach balls

      • ProfessorProteus@lemmy.world
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        8 months ago

        Whoa, I haven’t seen anyone else reference that “game” in forever! I still play that sound clip in my head every time I see that effect.

        “You can’t stop me, unless the game goes into slow motion for some reason and I become easier to shoot.” Beewwww “Oohhhh nooooo…”

        • Klear@sh.itjust.works
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          8 months ago

          Boring! Boring!

          Bulletstorm is among my favourite games of all times and especially on my mind at the moment since a VR port is coming in December… can’t wait!

          • ProfessorProteus@lemmy.world
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            8 months ago

            I’ve never played Bulletstorm, but they also have been developing a game called Witchfire that I’ve been so excited for ever since I saw the first teaser like… 5 years ago. Apparently it just released into early access last month but somehow I missed the announcement!

    • ☄🦘🛎@lemmy.world
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      8 months ago

      It’s meant to represent your character being wet/dirty. Adds to the sense of immersion by simulating the sensation of touch.

      • ProfessorProteus@lemmy.world
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        8 months ago

        I’m sure that’s true in some cases, but it seems like devs tend to rely on it for easy realism, like all the other things mentioned here (CA, motion blur, etc.). Personally, it takes me out of the experience when I notice it, but I guess it’s not that hard to ignore if the game is otherwise engaging.

        I put it in the same category as that effect where the screen gets bloody (or worse, vein-y) when you take damage, then it goes away when you heal. As if Ben Stein himself dowsed you with Clear Eyes.

        • Asafum@feddit.nl
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          8 months ago

          That’s how I feel about lense flare too… My eyes aren’t the same as a camera lense… Yes we have a lense in our eyes but it doesn’t work like that lol

          • Pxtl@lemmy.ca
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            8 months ago

            Well, a dazzling effect would still be appropriate. I know some games leave spots on the screen after a flash-bang.