“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • balderdash@lemmy.zip
    link
    fedilink
    arrow-up
    22
    ·
    10 months ago

    This. No matter how talented the game devs are, it feels like the suits do everything they can to squeeze every last drop out of the game. And the game feels incomplete because they often take things out of the game so that you have to pay to get it back in.

    • raccoona_nongrata@beehaw.org
      link
      fedilink
      arrow-up
      15
      ·
      10 months ago

      Or a promising game enters early access and gets bought out by Tencent who tries to hyper-monetize and if they can’t they just kill it.

      I still mourn Last Oasis, that game had so much potential. It 30,000+ players in the first months and was so much fun, but the devs sold to Snail Games and it died a slow, stupid death before even getting out of EA.